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What can a roguelike’s looping structure—like the endless escape attempts in Hades—teach us about poetic form, iteration, and the meaning that emerges through repetition? How does a game’s interface guide (or restrict) player experience—and how might that inform how a poem moves across the page?
In this craft session, we’ll explore how video games and other visual media can serve as generative frameworks for writing poetry and rethinking the written word. We’ll examine how these mechanics challenge assumptions about what a poem is, and what it can do.
This session will include a craft talk, generative writing opportunities, and group discussion.